![]() ![]() I'd need to check how easy it is to add it but it might mean some non-trivial work to make sure it won't break anything. It would then proceed with normal generation schema (it will very richness by certain amount and potentially modify size) and then place what it calculated. And it would not be able to spawn exaclty what you want in terms of size for example - there is a lot of calculations going to create nice patch shape.īest what it could potentially do would be a method that asks for ore name (needs to be ingame name can't parse natural displayed name I think) and location, size and approximate richness of patch. Question is what do you mean by naturally looking ore patch - RSO can only spawn ones similar to what it generates already. Factorio Infinite Ores Mod Creates Two I initially thought that the mod creates two types of patches, a regular and infinite of each ore.The difference being the infinite ores would require a chemical to mine, but they would have a yield rather than an amount of ore per node.However, its sort of just occurred to me that all of the regular. And it wouldn't be counted for natural spawn limits. There is no interface to spawn certain ore patch at specific location.Īdding that kind of interface could work but it will not be fully recognized - it would get removed when regenerating ores for example. ![]() ![]() RSO only spawns those automatically based on random rolls. So I'm looking for any way to manually spawn naturally looking ore patches. I tried to look for a full list of RSO's commands, but there doesn't seem to be one, or there are only very few special commands implemented at all. It gives me satisfaction when I finally use up a patch.There's a command to spawn a square resource patch at. I enjoy being able to fully tap out of a patch. I would prefer random infinite patches that are 100% infinite than 60% regular and 40% infinite for that reason.Īnother gripe I have with infinite ores, especially lots of small ones all over the place, is that a good chunk of them end up being in the way of what I'm building, leading to trying to work around them or building right over the ore. ![]() It's not that they need the liquids, it's that I can't so much as touch that part of the patch early game with a miner else the miner will stall out. My one problem with infinite patches (angel'sinfinite) is when they require liquids to be mined. And because of the productivity research it makes the patches even more infinite. I find that one or two large patches that have so much ore in it they're effectively infinite to be a fun challenge to reach mid to late game. I prefer large average richness patches (though higher exponent on richness, RSO style) that are far apart so I have space to build. ![]()
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